Virtual worlds are a new concept in new media brought about
by the advancement of technology. These software programs give its users the
ability to create their own unique experiences. These virtual worlds can produce
endless happenings being that they can be used so differently depending on the
individual and type of virtual system that it is meant to project. Along with
this, these virtual worlds can have many pros and cons depending on how they
are used. Some pros are that virtual worlds can be used to make accurate simulations
to prepare individuals for real life tasks or jobs, to make video games feel
more realistic or to just serve as a break from reality to relieve stress. With
the current virtual reality headset that is purchasable, users can have an in-game
experience of their favorite childhood games such as Skyrim, virtually visit
real places in the world that they wish to go. Some cons of virtual worlds are that
they are usually very expensive, individuals can become addicted to escaping their
reality through these programs and there could be some faulty features that
would need to be fixed to make the experience more realistic.
The article
“I’ve Been to That Club, Just Not in Real Life” by Dave Itzkoff discusses the writer’s
preference of visiting the “Virtual Lower East Side” even though the actual club
is right outside his door. This article presents many pros of virtual worlds for
Itzkoff being that he can visit his favorite club from the comfort of his own
house without having to deal with all of the annoying aspects that one would
have to deal with in the physical, real world club. He does not have to deal
with a crowded venue full of people or waiting on long line which are certainly
some pros of this virtual world.
The article
“Avatar II: The Hospital” by Stephanie Simon also presents some positive
benefits of using virtual worlds. The medical field can be very intense and
fast paced which can be difficult to adapt to. This article discusses how a
virtual world in the program “Second Life” can be used by health-care
facilities to train and prepare nurses for the chaotic environment that is
likely on the actual hospital floors. Although this can help to prepare the
nurses, it is still crucial for them to perform the same way in a real-life
situation in the hospital.
References:
Itzkoff, Dave. “VLES - Lower East Side - MTV.” The
New York Times, The New York Times, 6 Jan. 2008, www.nytimes.com/2008/01/06/arts/television/06itzk.html
Simon, Stephanie. “Avatar II: The Hospital.” The
Wall Street Journal, Dow Jones & Company, 13 Apr. 2010, https://www.wsj.com/articles/SB10001424052748703909804575124470868041204?KEYWORDS=avatar+ii+the+hospital
I like how you ended the blog reminding people that virtual experiences are not perfect replacements for real life experience. People can only be trained so far in the virtual world, though that training does help as well.
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