The Sims is one of my favorite games to play during the summer and can be used in various ways depending on the player. You can make yourself, a unique random character or anyone that you’d like. Funnily enough, I always spend the most time creating my character rather than playing the actual game! The virtual characters that I created in the sims is meant to be myself along with some of my family. Athough I am aware that it does not look exactly like our physical selves, it is pretty cool that I am able to make such unique characters in a virtual world.
Thursday, June 28, 2018
Wednesday, June 27, 2018
HW Creativity
The development of new media allows users to do countless new
things on the internet. With this, individuals can convey their creativity in various
ways. The article “Disney Tolerates a Rap Parody of its Critters. But Why?” by Brooks
Barnes discusses how Disney handles a situation where Youtube users edited a
mash-up video of Soulja Boy’s “Crank That (Soulja Boy)” with the characters of
Winnie the Pooh. Disney is very strict when it comes to its copyright views and
feels that any unauthorized use of Disney property is stealing. Although this
is true, Disney did not pursue any legal actions being that mash-up videos are
considered parodies which means that they are protected under copyright law. This
article shows that individuals use of new media is creative being that they can
make such unique content along with the idea that this creativity is protected.
Claire Cain’s article “Twitter Serves
up Ideas from Its Followers” explores how Twitter has changed over time to adapt
to its users. As individuals have used the social networking site over time,
ideas and trends are developed. As these ideas catch on, Twitter takes them
into consideration and works on developing them into new features. This shows that
twitter truly values its users creative ideas and implements them into the
network so that the users can continue to express their creativity.
References:
Disney Tolerates a Rap Parody of Its Critters. But Why? The
New York Times, September 24, 2007
Twitter Serves Up Ideas From Its Followers by CLAIRE CAIN
MILLER, the New York Times, October 26, 2009.
Modeling Reality with Virtual Worlds
Virtual worlds are a new concept in new media brought about
by the advancement of technology. These software programs give its users the
ability to create their own unique experiences. These virtual worlds can produce
endless happenings being that they can be used so differently depending on the
individual and type of virtual system that it is meant to project. Along with
this, these virtual worlds can have many pros and cons depending on how they
are used. Some pros are that virtual worlds can be used to make accurate simulations
to prepare individuals for real life tasks or jobs, to make video games feel
more realistic or to just serve as a break from reality to relieve stress. With
the current virtual reality headset that is purchasable, users can have an in-game
experience of their favorite childhood games such as Skyrim, virtually visit
real places in the world that they wish to go. Some cons of virtual worlds are that
they are usually very expensive, individuals can become addicted to escaping their
reality through these programs and there could be some faulty features that
would need to be fixed to make the experience more realistic.
The article
“I’ve Been to That Club, Just Not in Real Life” by Dave Itzkoff discusses the writer’s
preference of visiting the “Virtual Lower East Side” even though the actual club
is right outside his door. This article presents many pros of virtual worlds for
Itzkoff being that he can visit his favorite club from the comfort of his own
house without having to deal with all of the annoying aspects that one would
have to deal with in the physical, real world club. He does not have to deal
with a crowded venue full of people or waiting on long line which are certainly
some pros of this virtual world.
The article
“Avatar II: The Hospital” by Stephanie Simon also presents some positive
benefits of using virtual worlds. The medical field can be very intense and
fast paced which can be difficult to adapt to. This article discusses how a
virtual world in the program “Second Life” can be used by health-care
facilities to train and prepare nurses for the chaotic environment that is
likely on the actual hospital floors. Although this can help to prepare the
nurses, it is still crucial for them to perform the same way in a real-life
situation in the hospital.
References:
Itzkoff, Dave. “VLES - Lower East Side - MTV.” The
New York Times, The New York Times, 6 Jan. 2008, www.nytimes.com/2008/01/06/arts/television/06itzk.html
Simon, Stephanie. “Avatar II: The Hospital.” The
Wall Street Journal, Dow Jones & Company, 13 Apr. 2010, https://www.wsj.com/articles/SB10001424052748703909804575124470868041204?KEYWORDS=avatar+ii+the+hospital
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